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Forum » SpaceEngine » General Discussions » The Galactic Mapping Initiative (A group effort)
The Galactic Mapping Initiative
DisasterpieceDate: Tuesday, 26.03.2013, 21:28 | Message # 1
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I am not sure if this has been suggested before, I did a search, but couldn't find anything. Anyways lets get to the topic.

Could the users of the forum get together to try and get info on every system within 10 parsecs? Mathematically there should be 300-400 stars in this area. We could post a screenshot with the f2 menu down over the f1 menu of each star. I don't have access to SE right now but I'll start when I do.

The GMI will be complete with time!





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Edited by Disasterpiece - Tuesday, 26.03.2013, 21:29
 
anonymousgamerDate: Tuesday, 26.03.2013, 22:16 | Message # 2
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I'd rather start this after 0.97 gets released.




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DisasterpieceDate: Wednesday, 01.05.2013, 22:44 | Message # 3
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Now that 0.97 is released, do we want to try this?
I'll start when SE is finished downloading (8 hours).





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VoekoevakaDate: Wednesday, 01.05.2013, 23:18 | Message # 4
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The star browser will help you a lot. It can count all stars in a 10 parsecs radius sphere, and compute their multiplicity, count their planets and the life bearing worlds.




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HarbingerDawnDate: Wednesday, 01.05.2013, 23:20 | Message # 5
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Quote (Voekoevaka)
It can count all stars in a 10 parsecs radius sphere, and compute their multiplicity, count their planets and the life bearing worlds.

In other words, this project would be over in minutes cool





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VoekoevakaDate: Wednesday, 01.05.2013, 23:43 | Message # 6
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If you wan't to map the entire SpaceEngine universe, type "1000000000000000000000000000" on the radius and wait for the technological singularity to have the result of the computation.




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DisasterpieceDate: Thursday, 02.05.2013, 01:46 | Message # 7
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Quote (Voekoevaka)
If you wan't to map the entire SpaceEngine universe, type "1000000000000000000000000000" on the radius and wait for the technological singularity to have the result of the computation.

You're funny. You try it first.





I play teh spase engien
 
Joey_PenguinDate: Friday, 03.05.2013, 00:25 | Message # 8
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I'd try it, but last time...





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Edited by Joey_Penguin - Friday, 03.05.2013, 00:26
 
SpyserDate: Saturday, 04.05.2013, 11:34 | Message # 9
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I would actually support this idea biggrin now when we have version 0.97 we can give all the solar systems and planet official names that we post on the forum. And maybe invet some stories for particulary interesting planets. I'm not sure how we are going to do it however. A forum might not be the best medium to list hundreds of planets.
 
ChronicleDate: Sunday, 05.05.2013, 15:58 | Message # 10
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This looks fun
 
DisasterpieceDate: Sunday, 05.05.2013, 17:51 | Message # 11
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Quote (Spyser)
And maybe invet some stories for particulary interesting planets.

An SE fan fiction story, created by the members of the forum. I like that, and its more realistic than my previous idea...





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SpyserDate: Tuesday, 07.05.2013, 07:47 | Message # 12
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Agreed, that would be awesome. Take Barnards Star for example. There are no planets with life there but I think many of the planets there would support martian style colonies and might be terraformable in the long term. Could very well be one of the first destinations for mankind outside of our solar system. Then we also have the nearby oceania with life (I don't remember the stars name) which, due to it not having any landmass, could be the scene for a very interesting story about the difficulties of colonising a "waterworld".

Indeed, the possibilities are endless, and as we will hopefully have the entire forum to write these stories, the ideas will be endless as well.
 
NovaSiliskoDate: Tuesday, 07.05.2013, 09:24 | Message # 13
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Quote (Voekoevaka)
If you wan't to map the entire SpaceEngine universe, type "1000000000000000000000000000" on the radius and wait for the technological singularity to have the result of the computation.


There seems to be a max of 1024 stars displayed at once in the browser, so that won't work tongue
 
RussellDate: Sunday, 12.05.2013, 04:01 | Message # 14
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Well, actually that was the first thing I started to do in SpaceEngine (after the "try returning to Sol without HUD"- thing).

The problems are:
a) We have to use the same version (0.97)
b) The parameter "StarProcBiffurcation" or something like that should be in FALSE mode (it's in config file), otherwise the program will procedurally create the companions even to the known catalog stars and that would be a problem. E.g. I found a nice terra with life in Epsilon Indy just 3 parsecs away from the Sun, but when I switched this function to FALSE, it disappeared. Other people didn't even see this planet, despite using the same version and the same configuration.
c)Yes, finding the nearest to the Sun habitable planet with life is a nice idea. People already did it for 0.96 version in some thread. But now it all may be started again.

d) The coolest idea is to give NAMES to the nearest nice planets (i.e. terras with life) and sharing it on this forum, discussing the names, creating the stories for ingame wiki etc. That would be very cool. We may start it right now, but we have to be sure we are using the same version and the same configuration.


Edited by Russell - Sunday, 12.05.2013, 04:01
 
TalynDate: Sunday, 12.05.2013, 18:45 | Message # 15
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If we are going to do this, it would also be fun to generate a 3D map of all the stars around the sun, with planets with life, maybe in VRML. A simple plugin is enough for everyone to browse the map.
The only real problem would be the conversion of the stars coordinates(RA - Dec) into Cartesian Coordinates.





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Edited by Talyn - Sunday, 12.05.2013, 18:46
 
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