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Forum » SpaceEngine » General Discussions » General SE questions (Post your question regarding SpaceEngine here)
General SE questions
VinnyDate: Monday, 25.02.2013, 07:47 | Message # 76
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Hi, HarbingerDawn!

Do mean the blue circle and a blue circle with a plus sign in it? I think the HUD should have a pitch ladder which shows the pitch attitude in degrees of pitch, the bank angle indicator to see what the roll angle is in relation to the planet's horizon, and the vertical speed indicator to see how fast you are moving towards the planet and so it would be easier to circulize the orbit. Thanks!

Cheers,
Vincent
 
HarbingerDawnDate: Monday, 25.02.2013, 08:13 | Message # 77
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Quote (Vinny)
Do mean the blue circle and a blue circle with a plus sign in it?

Right there Vinny...



Level yourself parallel to the surface (you'll have to eyeball it and take your time), then increase speed until your speed is equal to that.

Quote (Vinny)
I think the HUD should have a pitch ladder which shows the pitch attitude in degrees of pitch, the bank angle indicator to see what the roll angle is in relation to the planet's horizon, and the vertical speed indicator to see how fast you are moving towards the planet and so it would be easier to circulize the orbit.

All of these are things that are already planned for the future. Right now spacecraft are only a very experimental feature, very little development has been done on them. The focus is on getting the astronomical phenomena finished since that is the central element of the program. If you want a good space flight simulator, you'll have to wait a couple of years for SE to gain that functionality, or you can go fly around in Orbiter.





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Edited by HarbingerDawn - Monday, 25.02.2013, 08:15
 
VinnyDate: Monday, 25.02.2013, 10:45 | Message # 78
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Hi, HarbingerDawn!

Okay, got it! No problem! The SE in a couple of years is well worth waiting for! I forgot to ask you, will the rocket engine sound be in SE in a couple of years, right? thanks! Please keep up the excellent work on SE!! Thanks!

Cheers,
Vincent


Edited by Vinny - Monday, 25.02.2013, 11:12
 
TimDate: Monday, 25.02.2013, 16:30 | Message # 79
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No sound in Space, has been discussed before.
 
VinnyDate: Tuesday, 26.02.2013, 22:26 | Message # 80
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Hi, Tim!

I meant to say will the rocket engine sound be in SE in a couple of years when the rocket engine is running in the planet's atmosphere? Thanks!

Cheers,
Vincent

Added (27.02.2013, 01:26)
---------------------------------------------
Hi, guys!

I'm not 100 % sure. What does the poll is used for when I enter the space engine website? Thanks!

Cheers,
Vincent

 
HarbingerDawnDate: Wednesday, 27.02.2013, 00:43 | Message # 81
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Quote (Vinny)
What does the poll is used for when I enter the space engine website?

It's a pretty straightforward question: do you like the new SE interface? Meaning the new GUI elements that were added in 0.96.





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VinnyDate: Wednesday, 27.02.2013, 06:01 | Message # 82
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HarbingerDawn, yes, I like the new SE interface in 0.96. Question for you, the Relative velocity in between the acceleration and the ship velocity is the vertical speed which shows how fast the space craft is gaining altitude from the planet, right? Thanks!
 
HarbingerDawnDate: Wednesday, 27.02.2013, 06:21 | Message # 83
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Quote (Vinny)
Relative velocity in between the acceleration and the ship velocity is the vertical speed which shows how fast the space craft is gaining altitude from the planet, right

No, relative velocity is your velocity relative to the reference body. There is no way to tell only vertical speed.





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VinnyDate: Sunday, 03.03.2013, 05:02 | Message # 84
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harbingerDawn, got it, that makes sense! Thanks!

Added (03.03.2013, 08:02)
---------------------------------------------
Hi, guys!

I don't know if this is asked before, I wanted to know what is the farthest distance you travelled in space engine? Thanks!

 
HarbingerDawnDate: Sunday, 03.03.2013, 05:23 | Message # 85
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Quote (Vinny)
what is the farthest distance you travelled in space engine?

Some ridiculously high number like 199876523135468461321.164 Gpc. Beyond 5-8.66 Gpc it's all just black void though.





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VinnyDate: Sunday, 03.03.2013, 05:28 | Message # 86
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Holy mackerel! That's 21 digits in Gpc! I can understand it is just black void of space beyond 5-8.66 Gpc. I'm wondering is if you go far out far enough in the space engine's universe, you could end going back to where you started when you left? Thanks!

Edited by Vinny - Sunday, 03.03.2013, 05:32
 
HarbingerDawnDate: Sunday, 03.03.2013, 05:42 | Message # 87
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There might be an edge somewhere, I'm not sure. I think there used to be. Anyway, why don't you go and try to find it?




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VinnyDate: Sunday, 03.03.2013, 08:03 | Message # 88
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Yes, I sure will! I'll let you know in a little bit!

Added (03.03.2013, 11:03)
---------------------------------------------
@HarbingerDawn, I went so far out in the universe in SE that I ended moving back towards where I started. The distance for that to happen is approximately 10,8000,000,000 Gpc away from where I started the journey! I think the universe is oval shaped and it has 4 dimensions?? i still don't understand how would I end getting back towards to where I started but I can see let's say you left Reno, Nevada and keep going east until you end up right back where you left, and for that 4 dimensional and the universe being a oval shaped I don't get it. Thanks!

 
kierkegaard47Date: Sunday, 03.03.2013, 14:29 | Message # 89
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Hi all,

I'm a new user of Space Engine. Downloaded it just a few days ago and have been playing with it since. Great program and the fact that it is free makes it even more impressive!

I do have a question though, and this is the reason for creating an account here smile

A few minutes ago, I flew to Vega. To my surprise, I found a 'Vega B' there, with characteristics broadly similar to our own sun (yellow dwarf, about the same mass and spectrum, etc). I never knew that Vega was a binary system and after some checking on the internet, it seems to be a solitary star indeed.

So, I take it that this 'vega B' is not a real, catalogued star, but procedurally generated.

Which begs the question: how can I distinguish between 'real' stars and procedural stars ? I mean, the RS naming convention is simple. I also understand that planets orbiting 'real' stars will be mostly procedural. But I implicitly assumed that _stars_ with real names are real, and now, this seems to be not the case.

Or, alternatively stated: is there any indicator in the program that indicates wether an object is 'real' or procedural, without me having to check some database ? This question pertains to both stars and planets.

My apologies if this has been asked before and I just failed to locate the information properly.


Edited by kierkegaard47 - Sunday, 03.03.2013, 14:31
 
osterizer8Date: Sunday, 03.03.2013, 14:45 | Message # 90
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So far I haven't seen anything to allow you to distunguish between real and procedural objects. However, you can turn off procedural objects in the options if you want to.
 
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