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Forum » SpaceEngine » General Discussions » Oculus Rift
Oculus Rift
HarbingerDawnDate: Wednesday, 26.03.2014, 10:02 | Message # 91
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Edited by HarbingerDawn - Wednesday, 26.03.2014, 10:04
 
Destructor1701Date: Wednesday, 26.03.2014, 13:43 | Message # 92
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Sigh... yep.

Thanks for the hearty laugh, though.

What's extra sickening is that, even if we're right, and this spells the Rift's demise, you just know that FB are going to patent the snot out of it, and block anyone else from developing the tech with the same degree of efficiency-of-throughput.

I'll hang on a little longer - cautiously - but if Carmack bails, then Oculus as it was is no more.







Edited by Destructor1701 - Wednesday, 26.03.2014, 13:46
 
SolarLinerDate: Wednesday, 26.03.2014, 14:09 | Message # 93
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Notch (Minecraft developer) was on an Oculus version of Miecraft, but stopped when he knew about Facebook actions.
Like he said on Twitter, I'm a bit scared of what Facebook will do ... Patent? Maybe, but Sony is already pretty far in the development of their VR device for PS4, so what will happen?





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Laine115Date: Wednesday, 26.03.2014, 14:30 | Message # 94
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And thats the end of oculus rift
RIP sad





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FaceDeerDate: Wednesday, 26.03.2014, 16:16 | Message # 95
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I'm not quite ready to write off the Oculus Rift just yet. True, the future of that particular company has dimmed significantly. But they might still put out a good piece of hardware that will help jump start VR in general, with other companies rising once the VR ecosystem starts getting healthy demand. So adding Oculus support to Space Engine isn't wasted effort, IMO - if not Oculus, someone else will supply the hardware. Heck, Sony just recently announced a VR headset. I don't trust Sony either but at least that'll be competition.
 
midtskogenDate: Wednesday, 26.03.2014, 18:26 | Message # 96
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Sony used to make good stuff, but to me their copy protection scandal has made me very sceptical (OK, I own a PS3 and even a Sony TV).

Rename the thread to Oculus RIP?





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DoctorOfSpaceDate: Wednesday, 26.03.2014, 20:35 | Message # 97
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FaceDeerDate: Thursday, 27.03.2014, 03:39 | Message # 98
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Quote midtskogen ()
Sony used to make good stuff, but to me their copy protection scandal has made me very sceptical


Oh, me too, certainly. And we'd be in a poor position if our best hope for open development was Sony, of all companies. But that was just one example, there are some other smaller startups in the works too. True Player Gear, for example. My point is that Oculus is blazing a trail here. Even if they ultimately stumble and fall by the wayside, there will be other companies that will be able to step into their shoes and forge on. Oculus has made it easier to get something like this off the ground.
 
Destructor1701Date: Friday, 28.03.2014, 04:38 | Message # 99
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I'm recovering from the gut-punch this has been.

I'm able to look at this a little more objectively now.

It's not in Facebook's best interests to immediately flanderise the Rift. Sure, I feel as greasy as the next guy buying a product whose profits fund what is essentially a privately-owned NSA... but they certainly know, by this reaction, how much of the core demographic (who, for all the initial freak-out, are still hanging on) would be turned off by a Consumer Version sporting a locked-off Facebook Virtual Apps Lobby, or some such.

Unless they're total dumbasses, they're not going to further torpedo their prime demographic.





 
kalelDate: Friday, 28.03.2014, 10:16 | Message # 100
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It's all have been so fast.
I understant the reactions, but they were too emotional to be in the right way.
The only positive thing about this shitstorm is the fact that Zuckerberg see what the consumer want now.
In order to evolve, to gain success again, let's hope he will be smart enough to do so.
Now all this emotional thing is going down, we can now speak and think reasonably.

Oculus is BIG now, they have money, they have talent, in my mind, Oculus are the near future.
So don't discourage the creator of space engine to work for a adaptation to the rift.
I want it, i need it, and i'm sure i'm just a drop in the see of hankering, there are many voices you can't hear.

Right now developpers are working on space gaming, but nothing like space engine.
This need to happen, i'm sure that space engine will blow mind away, and i'm sure it will be a unique way to experience presence.
Like the firt thing you show to someone on the rift.

Dev kit 2 is almost a commercial product, and it's there in June.
I hope there will be a beta.

But again, please make it happen, for you, for us, for everybody.
 
HarbingerDawnDate: Friday, 28.03.2014, 11:07 | Message # 101
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Quote kalel ()
shitstorm

Please read this: http://en.spaceengine.org/forum/17-184-1

Quote kalel ()
So don't discourage the creator of space engine to work for a adaptation to the rift.

I haven't seen anyone doing that. He's already finished working on Rift support, or very nearly, so it makes little difference with respect to SE. Rift support will be in the next version.





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kalelDate: Monday, 31.03.2014, 23:16 | Message # 102
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My bad, sorry, english is not my first langage, sometimes i make mistakes.

But it's a great news that you tell us.
Maybe space engine will be available for the dk2 ?
 
HarbingerDawnDate: Monday, 31.03.2014, 23:28 | Message # 103
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Quote kalel ()
Maybe space engine will be available for the dk2 ?

If DK2 is compatible with programs developed with DK1 then of course it will be. But unless SpaceEngineer can get a DK2, then new features can probably not be implemented.





All forum users, please read this!
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kalelDate: Tuesday, 01.04.2014, 00:12 | Message # 104
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apparently it's not the case.

A copy/paste :

Quote
There are multiple incompatibilities both in hardware protocols and SDK. Devs REALLY need to update and recompile their existing games to 0.3 as soon as it become official. This will probably require a bit of code refactoring to make the game 0.3 compliant. Games ported to 0.3 can be run both on DK1 and DK2 with the caveat that on DK1 you will only get neck-modeling while the same build on DK2 will have full position tracking. Older games compiled with 0.2.5 will not run on DK2. They will probably not crash, but hardware negotiation will fail and the app will not be displayed properly or have any head tracking.

As Michael Antonov stated in his GDC talk, an early preview of 0.3 is scheduled in a couple of weeks with beta versions coming soon after. The hope is that starting in 0.3 we will be moving towards a more forward/backward compatible software model so that there is some degree of interoperability between various sdk and hardware versions. Certainly for CV1 we intend to support all previous incarnations of the headset.
 
HarbingerDawnDate: Tuesday, 01.04.2014, 00:43 | Message # 105
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That's unfortunate sad Hopefully it can be made compatible without the need to test using the DK2 itself.




All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
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