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Forum » SpaceEngine » Space Journeys » Image Dump (Post your SpaceEngine screenshots here)
Image Dump
Antza2Date: Sunday, 16.12.2012, 19:57 | Message # 1021
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Quote (Salvo)
I created 3 layers of clouds, one with BumpHeight=13, one with 0 and one with -13. i like the result :)

Oh god.. What have you done!
Stop doing impossible things before the universe blows up! biggrin

Seriously though, could you link the code?





Go to antza2.deviantart.com for cool photos!
 
SalvoDate: Sunday, 16.12.2012, 20:03 | Message # 1022
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Quote (Antza2)
could you link the code?

You mean... this? biggrin
Code
    Clouds
  {
   Coverage   0.2
   Height     13
   BumpHeight 13
   twistMagn  2.5
  }
   
  Clouds
  {
   Coverage   0.1
   Height     9
   BumpHeight -13
   twistMagn  2.5
  }
   
  Clouds
  {
   Coverage   0.1
   Height     11
   BumpHeight 5
   twistMagn  2.5
  }


I edited the planet Bloop, because is like my testbench smile





The universe is not required to be in perfect harmony with human ambition.

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(still don't know why everyone is doing this...)
 
Antza2Date: Sunday, 16.12.2012, 20:20 | Message # 1023
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Quote (Salvo)
You mean... this?

Ok thanks. smile
I'll have to try this out.





Go to antza2.deviantart.com for cool photos!
 
HarbingerDawnDate: Sunday, 16.12.2012, 20:26 | Message # 1024
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Nice idea Salvo.

Here is what Earth can look like smile (looks much better in full res)



Code
    Clouds
  {
   DiffMap        "Earth/Clouds"
   DiffTileSize    514
   DiffTileBorder  1
   BumpMap      "Earth/CloudsBump"
   BumpTileSize    514
   BumpTileBorder  1
   BumpHeight      4.0
   BumpOffset      0.0
   Exposure        1.5
   DayAmbient      3.0
   Lommel          0.2
   Height          9.0 //3.5
   Velocity        0.0 // km/h
  }
   
   Clouds
  {
   DiffMap        "Earth/Clouds"
   DiffTileSize    514
   DiffTileBorder  1
   BumpMap      "Earth/CloudsBump"
   BumpTileSize    514
   BumpTileBorder  1
   BumpHeight      0.0
   BumpOffset      0.0
   Exposure        1.5
   DayAmbient      3.0
   Lommel          0.2
   Height          9.0 //3.5
   Velocity        0.0 // km/h
  }
   
   Clouds
  {
   DiffMap        "Earth/Clouds"
   DiffTileSize    514
   DiffTileBorder  1
   BumpMap      "Earth/CloudsBump"
   BumpTileSize    514
   BumpTileBorder  1
   BumpHeight     -2.0
   BumpOffset      0.0
   Exposure        1.5
   DayAmbient      3.0
   Lommel          0.2
   Height          9.0 //3.5
   Velocity        0.0 // km/h
  }





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Edited by HarbingerDawn - Sunday, 16.12.2012, 20:28
 
VoekoevakaDate: Monday, 17.12.2012, 18:30 | Message # 1025
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This epic planet is between a blue pulsar ans a brown dwarf (the real planet brightness is off).





Attachments: 0425688.jpg(124Kb) · 2991108.jpg(123Kb) · 3629234.jpg(43Kb) · 0610967.jpg(77Kb) · 6121507.jpg(135Kb)





Want some music of mine ? Please go here !

 
PhoenixDate: Monday, 17.12.2012, 23:05 | Message # 1026
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DoctorOfSpaceDate: Monday, 17.12.2012, 23:07 | Message # 1027
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DisasterpieceDate: Monday, 17.12.2012, 23:07 | Message # 1028
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Space engine is beautiful.




I play teh spase engien
 
GoSpeedDate: Monday, 17.12.2012, 23:42 | Message # 1029
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Oddly enough I went back to that object and the crater is gone! Maybe it was a rare glitch?

Place "Biggest crater ever!"
{
Body "RS 506-511-7-107309-202 B5.4"
Parent ""
Pos (-6.979956434886858e-013, -7.051393486039864e-012, 4.65233949455135e-012)
Rot (0.6306368270337738, 0.306074948709494, -0.3631765621475114, 0.613773657684956)
Date "2012.10.13 11:36:30.92"
Vel 8.476671e-013
Mode 1
}
 
DoctorOfSpaceDate: Tuesday, 18.12.2012, 00:10 | Message # 1030
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Quote (Disasterpiece)
Space engine is beautiful.

No one is going to disagree with you on that





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smjjamesDate: Tuesday, 18.12.2012, 00:47 | Message # 1031
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Still exists for me. Although I had to move the galaxy number up one due to me deleting a duplicate galaxy.




 
AaronDate: Tuesday, 18.12.2012, 02:10 | Message # 1032
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I was playing with the clouds by exaggerating the bumpheight the same as couple posts back. Additionally I modified tg_clouds_color.glsl with a higher alpha saturation multiplier (9.0), and edited HeightMapClouds() static weight to 1.1 in the file tg_clouds_height.glsl

I suppose you could say this is my latest plea to see clouds with volume and layers sooner than later, even if the maps themselves are static.



Edited by Aaron - Tuesday, 18.12.2012, 02:22
 
anonymousgamerDate: Tuesday, 18.12.2012, 02:29 | Message # 1033
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hurrican
wat r u doin
get off ther stahp



Attachments: 7338919.jpg(231Kb) · 5754494.jpg(348Kb)





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PhoenixDate: Tuesday, 18.12.2012, 03:06 | Message # 1034
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Added (18.12.2012, 06:06)
---------------------------------------------


Edited by Phoenix - Tuesday, 18.12.2012, 03:03
 
SolarisDate: Tuesday, 18.12.2012, 03:29 | Message # 1035
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The 2nd pic look great Phoenix !
 
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