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Forum » SpaceEngine » Space Journeys » Image Dump (Post your SpaceEngine screenshots here)
Image Dump
smjjamesDate: Thursday, 13.09.2012, 19:13 | Message # 481
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Man, you're good with the screenshots.

Some of those 2D textures look kind of stretched anyway.









This ALMOST looked like an ice cap, on a gas giant.


I found this by chance. You don't usually see that much detail in clouds.


Asteroidal moon with a wierd band around it.

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Edited by smjjames - Thursday, 13.09.2012, 19:13
 
smjjamesDate: Thursday, 13.09.2012, 19:22 | Message # 482
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Seriously, this terra wouldn't be in a stable orbit for very long. Yes I know SE doesn't do gravitational simulation, but this one just screams out as no way that this could be stable for billions of years. Of course though, it's possible that they could be in resonance, but I don't know how to calculate that.



The neutron star might actually be sucking in it's companions gas at that distance.


Look how close this moon is to it's parent planet, 75k km I believe it was.

Attachments: 7206016.jpg(360Kb) · 2921248.jpg(351Kb) · 0546073.jpg(164Kb) · 4966416.jpg(225Kb)







Edited by smjjames - Thursday, 13.09.2012, 19:58
 
TalynDate: Thursday, 13.09.2012, 21:48 | Message # 483
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Quote (smjjames)
75k km I believe it was


I've found one even closer, about 50k Km smile
My Previous post

I smell a new Challenge wink





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Edited by Talyn - Thursday, 13.09.2012, 21:49
 
SpaceEngineerDate: Thursday, 13.09.2012, 21:49 | Message # 484
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Solaris, that flat texture looks very nice! I should try to upgrade procedural generator to obtain such a look. Can you send me these textures?

*





 
SolarisDate: Thursday, 13.09.2012, 21:56 | Message # 485
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I should try upgrade procedural generator to obtain such a look
I was telling to myself that it could interest/inspire you smile
I send you a Zip of the textures soon.
 
HarbingerDawnDate: Thursday, 13.09.2012, 22:31 | Message # 486
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that flat texture looks very nice!

You think so? I have many good planet textures I could send you as well if you want them.





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DoctorOfSpaceDate: Friday, 14.09.2012, 06:51 | Message # 487
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I redid the textures used during procedural generation.

I don't have comparisons but I hope some keen eyes can tell the difference. I also think these screens look great.






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HarbingerDawnDate: Friday, 14.09.2012, 08:06 | Message # 488
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Quote (DoctorOfSpace)
I redid the textures used during procedural generation.

Do you mean pack_desert and pack_terra?





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DoctorOfSpaceDate: Friday, 14.09.2012, 19:11 | Message # 489
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Quote (HarbingerDawn)
Do you mean pack_desert and pack_terra?


Yep those are what I edited.

I replaced each image in the files with a very similar image twice the size/quality and made a new pack_desert/terra that is 4096x4096.

They look pretty good but they aren't finished completely yet.





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HarbingerDawnDate: Friday, 14.09.2012, 19:18 | Message # 490
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Quote (DoctorOfSpace)
Yep those are what I edited.

I don't think that any effects from editing those files would really be noticeable except from ground level, since they contain detail textures that are only seen from up close.





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DoctorOfSpaceDate: Friday, 14.09.2012, 19:29 | Message # 491
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Quote (HarbingerDawn)
I don't think that any effects from editing those files would really be noticeable except from ground level, since they contain detail textures that are only seen from up close.


They do have a slight effect from space here is a before and after. The texture I used is a bit darker but That can fixed.


Attachments: 8706493.jpg(229Kb) · 2099661.jpg(258Kb)





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Edited by DoctorOfSpace - Friday, 14.09.2012, 19:29
 
HarbingerDawnDate: Friday, 14.09.2012, 20:01 | Message # 492
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Quote (DoctorOfSpace)
They do have a slight effect from space here is a before and after.

Ah cool. I like that dark look.





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SpaceEngineerDate: Saturday, 15.09.2012, 06:47 | Message # 493
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Quote (DoctorOfSpace)
I replaced each image in the files with a very similar image twice the size/quality and made a new pack_desert/terra that is 4096x4096.

You should also update tile average colors tables:

SpaceEngine\data\models\engine\pack_desert.cfg
SpaceEngine\data\models\engine\pack_terra.cfg

In these files change Rebuild false to Rebuild true, and then run SE. After this SE will recalculate the tables and save them, then you may change Rebuild back to false.

Also, did you realize that two 4k*4k textures consumes 170 Mb of video memory (including mipmaps)?





 
DoctorOfSpaceDate: Saturday, 15.09.2012, 09:09 | Message # 494
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Quote (SpaceEngineer)

In these files change Rebuild false to Rebuild true, and then run SE. After this SE will recalculate the tables and save them, then you may change Rebuild back to false.


Thanks for the info.

Same texture as the dark color with the rebuild set to true.



Quote (SpaceEngineer)
Also, did you realize that two 4k*4k textures consumes 170 Mb of video memory (including mipmaps)?


Yes I did and it is even worse with the Star Trek ships because most of those ships use massive textures, will have to do some resizing before release.

The textures do look a bit better from ground, the only issue is the tiling is even more apparent

Attachments: 5939345.jpg(249Kb)





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Edited by DoctorOfSpace - Saturday, 15.09.2012, 09:10
 
CyberItalianDate: Saturday, 15.09.2012, 12:48 | Message # 495
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Quote (DoctorOfSpace)
The textures do look a bit better from ground, the only issue is the tiling is even more apparent


Well, remember it's a space simulator :P

The texture looks nice, btw.
 
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