RUS New site

Advanced search

[ New messages · Forum rules · Members ]
Page 313 of 424«12311312313314315423424»
Forum » SpaceEngine » Space Journeys » Image Dump (Post your SpaceEngine screenshots here)
Image Dump
JackDoleDate: Saturday, 16.01.2016, 22:10 | Message # 4681
Star Engineer
Group: Local Moderators
Germany
Messages: 1737
Status: Offline
Quote DoctorOfSpace ()
hitSky = true

No, only in a vector x and z exchanged. But that also looks interesting.



And these are both effects.





(Gosh, what I could do with it if I had any idea what I'm doing at all. dry )

Attachments: 2704249.jpg(123Kb) · 2962109.jpg(203Kb) · 3764177.jpg(210Kb)





Don't forget to look here.



Edited by JackDole - Saturday, 16.01.2016, 22:20
 
quarior14Date: Sunday, 17.01.2016, 14:25 | Message # 4682
World Builder
Group: Users
Pirate
Messages: 646
Status: Offline
View of Endor 4, Death Star on the left and Ibleam on the right :

Attachments: 4687696.jpg(101Kb)





Quarior
 
JackDoleDate: Sunday, 17.01.2016, 14:32 | Message # 4683
Star Engineer
Group: Local Moderators
Germany
Messages: 1737
Status: Offline
I think now I've gone too far.
A rift in space.


Attachments: 8647657.jpg(180Kb)





Don't forget to look here.

 
quarior14Date: Sunday, 17.01.2016, 14:35 | Message # 4684
World Builder
Group: Users
Pirate
Messages: 646
Status: Offline
Ride with the Missile Boat around Death Star :





Attachments: 8682628.jpg(114Kb) · 6961448.jpg(110Kb) · 0960738.jpg(92Kb)





Quarior

Edited by quarior14 - Sunday, 17.01.2016, 14:41
 
JackDoleDate: Sunday, 17.01.2016, 15:50 | Message # 4685
Star Engineer
Group: Local Moderators
Germany
Messages: 1737
Status: Offline
Quote quarior14 ()
Ride with the Missile Boat around Death Star :

Would be great if SpaceEngine could create surface textures of objects such as the Death Star procedural.





Don't forget to look here.

 
quarior14Date: Sunday, 17.01.2016, 16:00 | Message # 4686
World Builder
Group: Users
Pirate
Messages: 646
Status: Offline
Quote JackDole ()
Quote quarior14 ()
Ride with the Missile Boat around Death Star :
Would be great if SpaceEngine could create surface textures of objects such as the Death Star procedural.

I add also so I saw that there are some talk about Halo also and I also propose artificial planet or amended by civilization as in Pirate Galaxy Commerce Central or Star Wars (yes also) the Starkiller, Coruscant and ship/portal as Stargate (Pirate Galaxy).

Quote JackDole ()
I think now I've gone too far.
A rift in space.

But that gives me an idea, rift spacio/temporal as in Doctor Who, (of course, it is speculative and science fiction).





Quarior

Edited by quarior14 - Sunday, 17.01.2016, 16:11
 
LookAtDatDakkaDate: Sunday, 17.01.2016, 16:12 | Message # 4687
Explorer
Group: Users
United States
Messages: 156
Status: Offline







NVIDIA 960 GTX 2048MB
 
quarior14Date: Sunday, 17.01.2016, 17:34 | Message # 4688
World Builder
Group: Users
Pirate
Messages: 646
Status: Offline
Cool, there is more the bug where if it accelerated time, the object remained on the spot, conclusion, I could put the halo of Seres 1 (Halo Ring installation (by RockoRocks)) where I had changed my scenario because of this. but of course, I do the lights of the city. Here is the result :

In fact there is always the bug, I just close and reopen Space Engine, my halo it is crashed on Seres (Seres 1 parent star) sad .
View on Seres 1 :

View on Seres 1.1 :

Attachments: 4673680.jpg(120Kb) · 1463309.jpg(87Kb) · 9416980.jpg(84Kb)





Quarior

Edited by quarior14 - Sunday, 17.01.2016, 18:15
 
masterchief117kdDate: Sunday, 17.01.2016, 20:08 | Message # 4689
Astronaut
Group: Users
Canada
Messages: 55
Status: Offline
i found this very cool
Attachments: 3407233.jpg(157Kb)


Edited by masterchief117kd - Sunday, 17.01.2016, 20:13
 
DoctorOfSpaceDate: Monday, 18.01.2016, 04:25 | Message # 4690
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline









Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
parameciumkidDate: Monday, 18.01.2016, 07:44 | Message # 4691
Explorer
Group: Users
United States
Messages: 277
Status: Offline
Did I just find Starkiller Base?!?






Intel HD Graphics 4000 ;P
 
WatsisnameDate: Monday, 18.01.2016, 08:28 | Message # 4692
Galaxy Architect
Group: Global Moderators
United States
Messages: 2611
Status: Offline
Quote JackDole ()
I think now I've gone too far.


A cosmic string!





 
FireintheholeDate: Monday, 18.01.2016, 08:45 | Message # 4693
Pioneer
Group: Translators
Sweden
Messages: 356
Status: Offline
DoctorOfSpace, what the...? How did you get that Pluto/Charon textures and that sun texture? shok




Love SpaceEngine!
 
JackDoleDate: Monday, 18.01.2016, 09:39 | Message # 4694
Star Engineer
Group: Local Moderators
Germany
Messages: 1737
Status: Offline
Quote Watsisname ()
A cosmic string!

That's what I first thought too, but since I do not know much about the physical properties of cosmic strings, I did not mention it. I've just read that they probably have a very high gravitational effect.

I also found a rift more spectacular, as it may destroy the whole Univerum. biggrin





Don't forget to look here.

 
DoctorOfSpaceDate: Monday, 18.01.2016, 17:14 | Message # 4695
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
Quote Fireinthehole ()
How did you get that Pluto/Charon textures


I downloaded these and converted them for SE
http://master-bit.deviantart.com/art/Pluto-8K-550020756
http://master-bit.deviantart.com/art/Charon-8K-555604289

Quote Fireinthehole ()
sun texture?


Go to a giant star, open in editor, bump offset to 0, and click update.





Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
Forum » SpaceEngine » Space Journeys » Image Dump (Post your SpaceEngine screenshots here)
Page 313 of 424«12311312313314315423424»
Search: