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Forum » SpaceEngine » Space Journeys » Image Dump (Post your SpaceEngine screenshots here)
Image Dump
JackDoleDate: Thursday, 24.12.2015, 15:52 | Message # 4621
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Merry Christmas ... or whatever.


Attachments: 5910742.jpg(76Kb)





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Edited by JackDole - Thursday, 24.12.2015, 15:54
 
JackDoleDate: Tuesday, 29.12.2015, 20:07 | Message # 4622
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Playings with a black hole, a planet and a fake accretion disk.










Attachments: 1882551.jpg(140Kb) · 6994011.jpg(124Kb) · 9516581.jpg(158Kb) · 3673900.jpg(86Kb) · 8660617.jpg(100Kb)





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PhoenixDate: Wednesday, 30.12.2015, 21:38 | Message # 4623
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Attachments: 6965581.jpg(472Kb) · 5043554.jpg(352Kb) · 8308654.jpg(537Kb)
 
anonymousgamerDate: Thursday, 31.12.2015, 00:00 | Message # 4624
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I took the Gargantua image I made a few days ago and decided to redo the Photoshop job I did on it. The end result is this:






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WatsisnameDate: Thursday, 31.12.2015, 00:38 | Message # 4625
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That is fantastic. cool




 
LookAtDatDakkaDate: Thursday, 31.12.2015, 00:51 | Message # 4626
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Quote JackDole ()
Playing with a black hole, a planet, and a fake accretion disk.



Woah, that is beautiful.

Quote Phoenix ()




Rich landscape screenshot you have taken.

Quote anonymousgamer ()
I took the Gargantua image I made a few days ago and decided to redo the Photoshop job I did on it. The end result is this:



It looked like as it were in a movie. How did you do this?





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anonymousgamerDate: Thursday, 31.12.2015, 01:25 | Message # 4627
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Well, I used Doc's Interstellar mod for the system, since I tried replicating one of the best shots in that movie, this one. I adjusted the exposure of stars and galaxies to what I thought would be good to work with, flipped the perspective horizontally (because from the original perspective, the accretion disk was too bright and the other side was dimmer), and took a screenshot. In Photoshop, I flipped and color corrected it a bit to match the bluer look of the accretion disk in the movie, and then used that as a base to make ton of layers that add bloom/glow and other effects.




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DoctorOfSpaceDate: Thursday, 31.12.2015, 02:15 | Message # 4628
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Quote anonymousgamer ()
I used Doc's Interstellar mod for the system


Attached to my post here

http://en.spaceengine.org/forum/17-3260-2#57881





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PhoenixDate: Thursday, 31.12.2015, 08:32 | Message # 4629
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New Year's Eve on another world


Attachments: 3529865.jpg(451Kb)
 
JackDoleDate: Thursday, 31.12.2015, 11:20 | Message # 4630
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Saturn Wormhole with cage:


Attachments: 5498832.jpg(132Kb)





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PhoenixDate: Thursday, 31.12.2015, 21:15 | Message # 4631
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More low camera angles for the new year






Attachments: 6137434.jpg(576Kb) · 3684922.jpg(351Kb) · 6079652.jpg(436Kb)
 
JackDoleDate: Thursday, 31.12.2015, 22:51 | Message # 4632
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In 'SE 0.974.8' work my Dyson spheres no longer correct. So I first repaired my pumpkin head and my - okay, not so great - Death Star.





Happy New Year!

Attachments: 4579520.jpg(107Kb) · 4221988.jpg(60Kb)





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Edited by JackDole - Thursday, 31.12.2015, 22:53
 
JackDoleDate: Friday, 01.01.2016, 01:16 | Message # 4633
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Kip Thorne wrote in 'The Science of Interstellar', that Miller's Planet should really be inside the inner radius of the accretion disk. They just wanted so early in the film viewers do not get too overwhelmed. I have a few pictures taken, how that might look.








Attachments: 9465369.jpg(60Kb) · 1074412.jpg(89Kb) · 3923296.jpg(90Kb) · 6577038.jpg(79Kb) · 9644566.jpg(83Kb)





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DoctorOfSpaceDate: Friday, 01.01.2016, 01:27 | Message # 4634
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Quote JackDole ()
that Miller's Planet should really be inside the inner radius of the accretion disk.


SpaceEngineer and I discussed this in depth and settled on it being outside for the system addon. The engine has a few bugs when you put it so close, such as glitchy warp effect and strange lighting and that close to the black hole is quite unrealistic for an ocean world.





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JackDoleDate: Friday, 01.01.2016, 01:51 | Message # 4635
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Quote DoctorOfSpace ()
that close to the black hole is quite unrealistic for an ocean world.

Not likely, but possible, according to Kip Thorne. The planet must be so close to Gargantua to have a time ratio of one hour to 7 years. That's why he also has the 1.2 kilometers high waves. The planet has the shape of an egg, and rocks back and forth. According to Kip Thorne. biggrin





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