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Forum » SpaceEngine » Space Journeys » Image Dump (Post your SpaceEngine screenshots here)
Image Dump
neutronium76Date: Saturday, 01.06.2013, 21:13 | Message # 1921
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Just added Voekoevaka's HorseHead Nebula and I can't stop my jaw from dropping on the floor:



Location:
Code


Place    "Moon Cold ice world - inside horsehead nebula"
{
   Body    "RS 8404-1353-8-10998420-197 6.4"
   Parent    "RS 8404-1353-8-10998420-197 6"
}


My only complain is that stars behind the nebula shine through the dark parts as if they are in front of them. Probably a bug sad

Ok guys you got to check that place. It's awesome:
Code

Place    "Warm Terra inside nebula in Blackeye Galaxy"
{
  Body    "RS 5613-450-9-101381841-4 3-3.1"
  Parent    "RS 5613-450-9-101381841-4"
  Pos  (-4.138001500155787e-010, -5.486243065747076e-010, -4.269264646124781e-010)
  Rot  (0.2103929358396089, 0.5557086280558519, 0.5913989680621657, -0.545133005630808)
  Date    "2013.06.15 22:24:18.13"
  Vel  1.5517445e-011
  Mode    1
}

For this you need Voekoevaka's galaxyies and nebulas on demand and in particular the Blackeye Galaxy / Messier 64 add-on:






PC1:Core i7 970@3.34GHz, 6 cores/12 threads, 12GB DDR3 RAM@1.34GHz, 2x(SLI) GTX-580 GPUs 3GB VRAM(GDDR5)@1GHz, OS:Win7x64SP1
PC2:Core2Quad X9770@3.2GHz, 2 cores/4 threads 4GB DDR2 RAM@1GHz, GTX-285 GPU 1GB VRAM(DDR3)@1.24GHz, OS:WinVistax64SP2


Edited by neutronium76 - Saturday, 01.06.2013, 23:20
 
Fireinthehole-Date: Saturday, 01.06.2013, 22:58 | Message # 1922
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Quote (neutronium76)
Just added Voekoevaka's HorseHead Nebula and I can't stop my jaw from dropping on the floor:

My only complain is that stars behind the nebula shine through the dark parts as if they are in front of them. Probably a bug

Hmm, when I go to that planet the nebula isn't there. unsure

Edit: Nevermind I reinstalled it and it works perfectly now. smile
_________________________________________________________






Love Space Engine!


Edited by Fireinthehole - Saturday, 01.06.2013, 23:07
 
HarbingerDawnDate: Saturday, 01.06.2013, 23:17 | Message # 1923
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Quote (neutronium76)
My only complain is that stars behind the nebula shine through the dark parts as if they are in front of them.

This is true for catalog stars only, not procedural stars, and cannot be fixed given the way that SE renders nebula sprites and handles star loading at the present.





All forum users, please read this!
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VocenaeDate: Sunday, 02.06.2013, 00:08 | Message # 1924
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Galaxy and a shot looking in towards it's core.



 
KvikiDate: Sunday, 02.06.2013, 02:11 | Message # 1925
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A green gas giant:

Attachments: 7176931.png(592Kb)







Edited by Kviki - Sunday, 02.06.2013, 02:11
 
DoctorOfSpaceDate: Sunday, 02.06.2013, 08:34 | Message # 1926
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Messing with shaders as usual





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Fireinthehole-Date: Sunday, 02.06.2013, 15:39 | Message # 1927
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Quote (HarbingerDawn)
This is true for catalog stars only, not procedural stars, and cannot be fixed given the way that SE renders nebula sprites and handles star loading at the present.

Why only catalog stars? unsure





Love Space Engine!
 
HarbingerDawnDate: Sunday, 02.06.2013, 15:52 | Message # 1928
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Quote (Fireinthehole)
Why only catalog stars?

Quote (SpaceEngineer)
This is due to render order. If I render real stars first, and galaxies with nebulae last, bright and distant stars like Deneb will be faded by MilkyWay's dust sprites.

In other words, so we can see distant catalog stars in the galactic plane properly.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
2000gmod2Date: Sunday, 02.06.2013, 16:24 | Message # 1929
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Quote (Kviki)
A green gas giant:


Its Jool!
 
VoekoevakaDate: Sunday, 02.06.2013, 17:43 | Message # 1930
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Quote (DoctorOfSpace)
Messing with shaders as usual

This one is the best spaceship gravitational distortion I have ever seen.





Want some music of mine ? Please go here !

 
Crashman1390Date: Sunday, 02.06.2013, 18:24 | Message # 1931
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I was looking around in my new galaxy model I created and I found an interesting world...
A warm terra with life that has a single lake of water on its north pole:

Attachments: 9184565.jpg(159Kb)





[b]I was wrong, this forum still has a horrible community.[/b]
 
neutronium76Date: Sunday, 02.06.2013, 19:37 | Message # 1932
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Quote (HarbingerDawn)
Quote (SpaceEngineer)
This is due to render order. If I render real stars first, and galaxies with nebulae last, bright and distant stars like Deneb will be faded by MilkyWay's dust sprites.

In other words, so we can see distant catalog stars in the galactic plane properly


But wouldn't it look more correct application-wise if stars are ocluded by galactic/nebula dust? Of course it won't look realistic in accordance with real life but technically it would be more correct don't you agree?

In addition there maybe some parameter in galaxy/nebula sprites which filters light sources based on their luminosity so that very bright and luminous supergiants like deneb can shine through galactic dust after loosing some of their luminosity wink

Or another idea: Stars below certain magnitude / above certain luminosity are rendered first - I mean last! I think this would be easier to implement smile





PC1:Core i7 970@3.34GHz, 6 cores/12 threads, 12GB DDR3 RAM@1.34GHz, 2x(SLI) GTX-580 GPUs 3GB VRAM(GDDR5)@1GHz, OS:Win7x64SP1
PC2:Core2Quad X9770@3.2GHz, 2 cores/4 threads 4GB DDR2 RAM@1GHz, GTX-285 GPU 1GB VRAM(DDR3)@1.24GHz, OS:WinVistax64SP2


Edited by neutronium76 - Sunday, 02.06.2013, 19:52
 
HarbingerDawnDate: Sunday, 02.06.2013, 22:37 | Message # 1933
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Quote (neutronium76)
But wouldn't it look more correct application-wise if stars are ocluded by galactic/nebula dust? Of course it won't look realistic in accordance with real life but technically it would be more correct don't you agree?

Would it look more correct for Deneb to be invisible from Sol? No.

Quote (neutronium76)
In addition there maybe some parameter in galaxy/nebula sprites which filters light sources based on their luminosity so that very bright and luminous supergiants like deneb can shine through galactic dust after loosing some of their luminosity

This would be complicated to implement. Do doubt he plans something like this for the future, but don't expect a feature like that anytime soon.

Quote (neutronium76)
Or another idea: Stars below certain magnitude / above certain luminosity are rendered first - I mean last! I think this would be easier to implement

This would lead to massive inconsistencies in the appearance of the sky. Some stars would appear out of the dust, and some would be always visible. Why? Also, unless you intend for that system to apply to catalog stars only (which again would be difficult) then you'd be stuck with at least some procedural stars doing the same thing that catalog stars are now. You'd be ruining the appearance of every galaxy in the universe just to make the Milky Way look slightly better.





All forum users, please read this!
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Fireinthehole-Date: Monday, 03.06.2013, 00:36 | Message # 1934
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A planet orbiting Aldebaran. Seems quite hot there.






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DoctorOfSpaceDate: Monday, 03.06.2013, 00:54 | Message # 1935
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A new home





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