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Forum » SpaceEngine » Space Journeys » Views of Earth's surface
Views of Earth's surface
NeonDate: Friday, 10.06.2011, 17:26 | Message # 1
Explorer
Group: SE team
Australia
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I just came back from that trip to that nice planet I showed earlier,
n after seeing that topography, I was interested of course in Earths
topography, so of course, I headed to the Himalayas, specifically
to Mt Everest (I think).

Here's a nice image of it. Unfortunately the topography here isn't as dramatic
as I'd hoped, or seen on the previous world (Need to start coming up with names lol).
But it is still in beta stage so I hope this will improve. Still, a lovely scene. smile



Mt Everest I think, Himalayas Earth

I'm really hoping to see others explorations and images of things they've found.

Remember people, keeping the image size to say 800 x 640 is a good size,
as it shows it well, without making those with lower res desktops scroll right.

Thanks
 
SpaceEngineerDate: Saturday, 11.06.2011, 11:04 | Message # 2
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4795
Status: Offline
Earth is currently represented by ~100 megs of real textures, that gives a resolution 1 km per pixel/vertex. I have 5 gigs worth of textures of Earth, with a resolution of about 300 meters per pixel. But I of course can't include it in the release:) We must first find a fast and free hosting service, then I can upload the full resolution Earth textures (and also Moon, Mars, jovian satellites, etc).

Precedural detail-generation on real planets can help to increase level-of-detail, but I think it is better to use real data available from NASA sites to represent the upper LOD of Earth, Mars, etc. Then, when we get within a certain distance of a planet the procedural generation will take over.

*





 
NeonDate: Saturday, 11.06.2011, 19:48 | Message # 3
Explorer
Group: SE team
Australia
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Yeh I agree with that too... if I find a free hosting site for english I'll let you know.
 
TzionDate: Saturday, 11.06.2011, 23:54 | Message # 4
Observer
Group: Newbies
United States
Messages: 8
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We could set up a torrent for the texture pack, as long as a few of us are willing to seed it 24/7.
 
SpaceEngineerDate: Sunday, 12.06.2011, 12:51 | Message # 5
Author of Space Engine
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Russian Federation
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A Torrent may be good for "hosting", but as soon as I get a traffic-pay internet, then I won't use torrents at all.

I can upload a huge archive from my friend's PC (he has unlimited internet storage), then you can download it and share it via torrent. Traffic internet is shite sad

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MaxunitDate: Thursday, 16.06.2011, 14:51 | Message # 6
Observer
Group: Newbies
Germany
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If you maybe need a hosting solution, then I can help you out with that.

I have a root server where most of the Webspace is unused by now, which is around 800 GB.
 
SpaceEngineerDate: Thursday, 16.06.2011, 21:09 | Message # 7
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Wow, that will be great, thanks! When I make the new release, I shall convert the Earth textures and send it to you.
Can you share current SE version on your server now? The currently used hosting is very slow...

*





 
MaxunitDate: Sunday, 19.06.2011, 00:13 | Message # 8
Observer
Group: Newbies
Germany
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You can contact me via E-Mail: xxdarkslayerxx@hotmail.com

I will upload SpaceEngine 0.9.4 to my server asap and can do any future hosting, if you like to.

Greetings,

Maxunit
 
HamguyDate: Monday, 07.11.2011, 15:57 | Message # 9
Observer
Group: Users
United States
Messages: 16
Status: Offline
i was wondering, couldn't you mod Google earth to send data to space engine?
http://www.google.com/Earth/
http://www.google.com/moon/
http://www.google.com/mars/


Edited by Hamguy - Monday, 07.11.2011, 21:56
 
SpaceEngineerDate: Monday, 07.11.2011, 22:23 | Message # 10
Author of Space Engine
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Russian Federation
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Quote (Hamguy)
i was wondering, couldn't you mod Google earth to send data to space engine?


No, as I know it, Google Earth has a closed data format. I can only catch images from Google Maps (with no 3D landscape data), but they sometimes change its format.

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curiousepicDate: Thursday, 12.01.2012, 15:22 | Message # 11
Space Pilot
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United States
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Any updates on this?

Also, what about existing texture packs produced for Orbiter? Any chance of SE being able to read those formats and use them? Or, talk with the site that hosts those to possibly host the SE versions too...





My ideal preferences for visual design of the mothership and technology in SE
Harry Potter and the Methods of Rationality
 
HarbingerDawnDate: Friday, 13.01.2012, 02:45 | Message # 12
Cosmic Curator
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SpaceEngineer, on the subject of planet textures, do you have any unshaded textures of Mars as opposed to the shaded one currently used in SE? The heightmaps and meshes used in SE make shaded textures unnecessary and make it look less real. A good example of an unshaded Mars texture is this one, which I used in Celestia. I would convert it for use in SE but I can't combine Celestia VT tiles into a single image sad Anyway, that's just so show what I mean.




All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
SpaceEngineerDate: Friday, 13.01.2012, 13:35 | Message # 13
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I have Voyager's unshaded texture, but it looks a bit ugly: it won't fit with the heightmap data (why?). You can merge tiles with the Glue tool: http://en.spaceengine.org/forum/17-376-1

If we use this texture in SE, can we save John van Vliet's copyright? Or can we invite him into the SE community? He has made a huge list of addons for Celestia.

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HarbingerDawnDate: Saturday, 14.01.2012, 06:03 | Message # 14
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Quote (SpaceEngineer)
You can merge tiles with the Glue tool

Can glue work with Celestia VT tiles since it is rectangular map and not cube map? I have had trouble getting Glue to work also, the tutorial didn't help me sad

Quote (SpaceEngineer)
If we use this texture in SE, can we save John van Vliet's copyright? Or can we invite him into the SE community? He has made a huge list of addons for Celestia.

I guess the only way we can know that is to ask him smile
He does not have any contact information on the Celestia Motherlode, and I'm still waiting for my account to be activated on the shatters.net forum, so I can't contact him myself right now, otherwise I would ask.

*





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
SpaceEngineerDate: Saturday, 14.01.2012, 12:44 | Message # 15
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Quote (HarbingerDawn)
Can glue work with Celestia VT tiles since it is rectangular map and not cube map? I have had trouble getting Glue to work also, the tutorial didn't help me

Celestia's tiles have a prefix "tx_" - written in config. When, they mix up U and V indexes - write it in config. Write resolutions and folders paths - and run glue.exe

Quote (HarbingerDawn)
I guess the only way we can know that is to ask him He does not have any contact information on the Celestia Motherlode, and I'm still waiting for my account to be activated on the shatters.net forum, so I can't contact him myself right now, otherwise I would ask.

That would be helpful...





 
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