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Forum » SpaceEngine » Space Journeys » Show of your custom made system (Show of your system that you have made in Space Engine.)
Show of your custom made system
JackDoleDate: Saturday, 29.08.2015, 14:32 | Message # 16
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Rocheworld ...



They don't collide ...



They orbit each other.



An other view ...

Code

Barycenter "Roche World"
{
  ParentBody "Barnard's Star"

  Orbit
  {
   Inclination 23.0
   SemiMajorAxis 0.0354115
  }
}

Planet "Water"
{
  ParentBody     "Roche World"
  Class "Oceania"
  //Class "Terra"

  //Mass            0.60  /0.7500262
  Radius          5703.424
  RotationPeriod    24
  //Oblateness      -0.15  // Egg-shaped - but with holes !

  EqAscendNode    270
  Obliquity       90
  Precession      0.00017022746976956   //0.0027378507871321

  Albedo 0.3
  Color          (0.1 0.4 0.9)

  Life
  {
   Class   "Organic"
   Type    "Multicellular"
   Biome   "Marine"
  }

  /*   */
  Atmosphere
  {
   Model          "Earth"
   Height          200
   Density         100
   Pressure        1.199446
   //Greenhouse      37.1429
   Bright          9.9
   Opacity         1
   SkyLight        3.333333
  }
  /* */

  NoRings true

  Orbit
  {
   SemiMajorAxis   4.01075e-005
   //SemiMajorAxis   4.6123625e-005  // Egg-shaped - but with holes !
   Period          0.00017022746976956    //0.0001702314
   Eccentricity    0.03390338
   Inclination     0.897545
   AscendingNode   270
   ArgOfPericenter 180  //315
   MeanAnomaly     270
   RefPlane       "Ecliptic"
  }
}

Planet "Desert"
{
  ParentBody     "Roche World"
  Class        "Desert"

  //Mass 0.59
  Radius          5674.347
  RotationPeriod    24
  //Oblateness      -0.15  // Egg-shaped - but with holes !

  EqAscendNode    270
  Obliquity       90
  Precession      0.00017022746976956   //0.0027378507871321

  /*   */
  Atmosphere
  {
   Model "Terra"
   Height          200
   Density         100
   Pressure        1.199446
  }
  /* */

  NoRings true

  Orbit
  {
   SemiMajorAxis   4.01075e-005
   //SemiMajorAxis   4.6123625e-005  // Egg-shaped - but with holes !
   Period          0.00017022746976956  //0.0001702314
   //Eccentricity    0.03390338
   Inclination     0.897545
   AscendingNode   270
   ArgOfPericenter 0  //135
   MeanAnomaly     270
   RefPlane       "Ecliptic"
  }
}


Attachments: 9436521.jpg(86Kb) · 0203682.jpg(85Kb) · 7032610.jpg(52Kb)





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quarior14Date: Saturday, 29.08.2015, 21:59 | Message # 17
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Bizarre, I just discovered this thread, and already I see it's beautiful. I feel not enough to say how imaginative I feel. Otherwise Kham132, you put the glow on a procedural planet ?
Otherwise my system :


@JackDole :
I tested the system and it makes me think that unfolds a battle between Angels and Demons with the colors of these stars.

I allowed myself to take a side view of the Desert :

Attachments: 8031065.jpg(27Kb) · 1813074.jpg(53Kb) · 6427905.jpg(50Kb) · 0844974.jpg(156Kb) · 6873733.jpg(85Kb) · 1633259.jpg(104Kb)





Quarior

Edited by quarior14 - Tuesday, 01.09.2015, 13:24
 
JackDoleDate: Sunday, 30.08.2015, 07:20 | Message # 18
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quarior14, How did you made this? I never saw this 'Pyramid?'



I like to create extreme worlds.

Rocheworld is from a book by Robert Forward

In SE it is not possible to make it look the way it should. Not yet...



But if you use this script:

Code
// -*- coding: utf-8 -*-
// For SE 0.974.5
// RocheEggs

Barycenter "Roche World"
{
  ParentBody "Barnard's Star"

  Orbit
  {
   Inclination 23.0
   SemiMajorAxis 0.0354115
  }
}

Planet "Water"
{
  ParentBody     "Roche World"
  Class "Oceania"
  //Class "Terra"

  //Mass            0.60  /0.7500262
  Radius          5703.424
  RotationPeriod    24
  Oblateness      -0.15  // Egg-shaped - but with holes !

  EqAscendNode    270
  Obliquity       90
  Precession      0.00017022746976956

  Albedo 0.3
  Color          (0.1 0.4 0.9)

  Life
  {
   Class   "Organic"
   Type    "Multicellular"
   Biome   "Marine"
  }

  /*   */
  Atmosphere
  {
   Model          "Earth"
   Height          200
   Density         100
   Pressure        1.199446
   //Greenhouse      37.1429
   Bright          9.9
   Opacity         1
   SkyLight        3.333333
  }
  /* */

  NoRings true

  Orbit
  {
   //SemiMajorAxis   4.01075e-005
   SemiMajorAxis   4.6123625e-005  // Egg-shaped - but with holes !
   Period          0.00017022746976956
   Eccentricity    0.03390338
   Inclination     0.897545
   AscendingNode   270
   ArgOfPericenter 180
   MeanAnomaly     270
   RefPlane       "Ecliptic"
  }
}

Planet "Desert"
{
  ParentBody     "Roche World"
  Class        "Desert"

  //Mass 0.59
  Radius          5674.347
  RotationPeriod    24
  Oblateness      -0.15  // Egg-shaped - but with holes !

  EqAscendNode    270
  Obliquity       90
  Precession      0.00017022746976956

  /*   */
  Atmosphere
  {
   Model "Terra"
   Height          200
   Density         100
   Pressure        1.199446
  }
  /* */

  NoRings true

  Orbit
  {
   //SemiMajorAxis   4.01075e-005
   SemiMajorAxis   4.6123625e-005  // Egg-shaped - but with holes !
   Period          0.00017022746976956
   Inclination     0.897545
   AscendingNode   270
   ArgOfPericenter 0
   MeanAnomaly     270
   RefPlane       "Ecliptic"
  }
}


you will get something like this:




Attachments: 0986719.jpg(67Kb) · 8361631.jpg(132Kb) · 4732517.jpg(51Kb)





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quarior14Date: Sunday, 30.08.2015, 13:15 | Message # 19
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JackDole
Bizarre, yet I did just copy and paste your code and the view was taken on a mountain and being on the locked side that shows its face Water. You made what version of me is SE 0.9.7.3.

Edit :
Ah I found I had left in comment, it's true that it's "holes".


But what you did to the planets is not calcined because of their close proximity ? With the barycenter ?

Attachments: 2306743.jpg(137Kb)





Quarior

Edited by quarior14 - Sunday, 30.08.2015, 13:23
 
JackDoleDate: Sunday, 30.08.2015, 13:33 | Message # 20
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quarior14

This is because the negative oblateness value, not quite legal code



One of my favorite pictures:


Attachments: 9276665.jpg(167Kb)





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quarior14Date: Sunday, 30.08.2015, 14:00 | Message # 21
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JackDole
It does not matter, I handed the code for how I avoided the hole but who personally see, a resident might be afraid because time has a view from the Water side surface (or Desert), planets move toward and away ^^.

You said you want to do extreme worlds? You mean the world of science fiction or game ? If so, you can try to make the world of World of Warcraft, the game Pirate Galaxy or the Discworld by Terry Prechet (these are examples but there are many more). I made the Discworld in planet (Salvius) but I have not yet made the bump, so that the surface is submerged.

For against, I really want to visit the iTz system, from what I've seen it more than 40 stars in the systems. I say a big congratulations and also to put the colors, especially the giant gas "sweet" (Dulcia). We need a sacred imagination to do it I think because my system has some planets I really personalized and also that the bump is my problem.
I do not know if one day Space Engine will have some sort of "Space Engine Editor" in a new window and you can choose the texture and can directly generates the bump itself with a kind of tool raised or lowered the pitch and also if we put some color on a map, is said to generate SE of the landscape in these areas there and soon we finished he generates the code for System. sc example (I could put in suggestions but I do not know if the idea will be taken seriously).





Quarior

Edited by quarior14 - Sunday, 30.08.2015, 14:08
 
JackDoleDate: Sunday, 30.08.2015, 16:05 | Message # 22
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I'd like to see the Discworld in SE, but that would require models of the turtle and the elephants. wink

But here is a flat world.





Code

// Disc World
// -*- coding: utf-8 -*-

Planet "Disc World"
{
           ParentBody    "Sol"
           Class  "Terra"
           Radius  8046.72

           Oblateness    0.99  //0.75

           Age  4.54  // billions years

           RotationPeriod    9573.78776    //    23.9344694    // hours
           Obliquity    23.4392911    // degrees
           EqAscendNode    180.0

           Color  ( 0.850 0.850 1.000 )
           Albedo  0.367

           Life
           {
            Class    "Organic"
            Type    "Multicellular"
            Biome    "Marine/Terrestrial"
           }

           Surface {
            DiffTileSize    514
            DiffTileBorder    1
            DiffMapAlpha    "Water"
            //BumpMap  "Earth/Bump"
            BumpTileSize    514
            BumpTileBorder    1
            BumpHeight    11.486 // 0.907 + 8.579 km - total height
            BumpOffset    0.907 // 0.907 km - below sea level
            Exposure    2.0
            colorSea    (0.00, 0.03, 0.06, 0.20)
            colorShelf    (0.02, 0.06, 0.13, 1.00)
            colorBeach    (0.57, 0.44, 0.40, 0.00)
            colorDesert    (0.38, 0.24, 0.14, 0.00)
            colorLowland    (0.44, 0.34, 0.31, 0.00)
            colorUpland    (0.57, 0.54, 0.42, 0.00)
            colorRock    (0.52, 0.42, 0.34, 0.00)
            colorSnow    (1.00, 1.00, 1.00, 0.50)
            colorLowPlants    (0.18, 0.24, 0.09, 0.00)
            colorUpPlants    (0.15, 0.17, 0.07, 0.00)
           }
                     
           Atmosphere
           {
            Height  60    // km
            Greenhouse    35    // degrees K
            Pressure    1.0    // atm
            Density  1.2929  // kg/m^3
            Model  "Earth"
            Bright  10.0
            Opacity  1.0
            SkyLight    3.0
            EclipseBright    250.0
            EclipseColor ( 1.000 0.600 0.200 )
           }
                     
           Ocean
           {
            Height  7.728027
            DayAmbient    2
            Lommel  0
            Exposure    2
            //Color  (1.000 1.000 1.000 1.000)
           }
                     
           Orbit
           {
            Period  1.0    // years
            SemiMajorAxis    1.0000010178 // a.u.
            Eccentricity    0.0167086342
            Inclination    0.0  // degrees
            AscendingNode    348.739  // degrees
            LongOfPericen    102.93734808 // degrees
            MeanLongitude    280.46645683 // degrees
           }
                     
           NoRings    true
}

Attachments: 3387723.jpg(86Kb) · 7577746.jpg(142Kb)





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Edited by JackDole - Sunday, 30.08.2015, 18:06
 
JackDoleDate: Sunday, 30.08.2015, 16:41 | Message # 23
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And here is Mesklin by Hal Clement





Code

// Mesklin
// -*- coding: utf-8 -*-

Planet "Mesklin"
{
         ParentBody    "61 Cyg A"
         Class  "Titan"
         Radius  38625  // Duechmesser 31770 Pol ; 77250 Aqu
         Mass  5088.718    // 16 Jup
         Precession    0.8667

         Oblateness    0.41126  //0.75

         RotationPeriod    0.29583  // 17.75 Minuten
         Obliquity       63.44
         Albedo  0.30
         EqAscendNode    97

         Life
         {
          Class   "Exotic"
          Type    "Multicellular"
          biome   "Terrestrial"
         }
                 
         Surface {
          seaLevel        0.28
          snowLevel       0.5
          craterMagn      0.5832568
          craterFreq      11.75657
          craterDensity   0.2857143
          craterOctaves   9
          craterRayedFactor 0
         }
                 
         Atmosphere
         {
          Model  "Titan"
          Height  461.621
          Density  89.435
          Pressure    2.585
          Greenhouse    35
         }
                 
         Ocean
         {
          Height          2.728027
          DayAmbient      2
          Lommel          0
          Exposure        2
          Color          (1.000 1.000 1.000 1.000)
         }

         Orbit {
          //Period  6
          //SemiMajorAxis    2.462623
          Period 4.9281314168378
          Eccentricity    0.7056
          Inclination    0.0001
          AscendingNode    348.739
          LongOfPericen    102.947
          MeanLongitude    100.464
         }
                 
         Rings
         {
          Texture         "Saturn-rings.*"
          InnerRadius    38700   //19350
          OuterRadius    134000   //104000
         }
                 
}

Moon "Mesklin 1"
{
         ParentBody "Mesklin"
         Class "Selena"
         Oblateness      0.002

         RotationOffset  -90
         //RotationPeriod 0.088333333333333
                 
         Orbit
         {
          //SemiMajorAxis 0.000968202016051
          //Period 0.00024184348619667
          SemiMajorAxis   0.000968202
          Period          0.0002418435
          Eccentricity    0
          Inclination     -1e+038
          AscendingNode   0
          ArgOfPericenter 0
          MeanAnomaly     0
          RefPlane       "Equator"
         }
}


Attachments: 2560146.jpg(73Kb) · 3782249.jpg(93Kb)





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Edited by JackDole - Sunday, 30.08.2015, 16:43
 
JackDoleDate: Monday, 31.08.2015, 05:38 | Message # 24
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I've added a "Sun" and a "Moon" to the "Discworld" wink




Attachments: 6863808.jpg(75Kb) · 3846712.jpg(88Kb)





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quarior14Date: Monday, 31.08.2015, 10:25 | Message # 25
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JackDole
I told you congratulations but the star which serves Sun is what type because it may burn the planet right? And what is the code of this Disworld with the Sun, you have updated to the first? After if it is possible to map the Discworld above except of course that it will put contients "the Pole" and fill the rest with water. I made a texture but is a weird thing.
The continents Salvius (Discworld) :
On the planet (water and clouds disable)
(do not take into account the ring because I put in way of comparison diameter for better lighting) :

Texture :

My version :


I just tested Mesklin but instead of being a Titan class he has it is a cold gas giant harboring life.

Attachments: 3550856.jpg(69Kb) · 5905921.jpg(2Kb) · 7931800.jpg(85Kb) · 2846323.jpg(112Kb) · 6261311.jpg(135Kb) · 6135257.jpg(166Kb)





Quarior

Edited by quarior14 - Tuesday, 01.09.2015, 13:24
 
JackDoleDate: Monday, 31.08.2015, 17:39 | Message # 26
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quarior14

Concerning Mesklin:
Spaceengine ignores 'Class' if the radius is that big.

Regarding the Discworld:
The "Sun" isn't a real sun, "Moon" and "Sun" are asteroids.

But here is the code:

Code

// Disc World
// -*- coding: utf-8 -*-

Planet "Disc World"
{
   ParentBody    "Sol"
   Class  "Terra"
   Radius  7684.05158    //circumference 30000 miles - Discworld Companion

   Oblateness    0.99  //0.75

   Age  4.54  // billions years

   RotationPeriod    19200  //  800 days - Discworld Companion
   Obliquity    23.4392911    // degrees
   EqAscendNode    180.0

   Color  ( 0.850 0.850 1.000 )
   Albedo  0.367

   Life
   {
    Class    "Organic"
    Type    "Multicellular"
    Biome    "Marine/Terrestrial"
   }

   Surface {
    DiffTileSize    514
    DiffTileBorder    1
    DiffMapAlpha    "Water"
    //BumpMap  "Earth/Bump"
    BumpTileSize    514
    BumpTileBorder    1
    BumpHeight    11.486 // 0.907 + 8.579 km - total height
    BumpOffset    0.907 // 0.907 km - below sea level
    Exposure    2.0
    colorSea    (0.00, 0.03, 0.06, 0.20)
    colorShelf    (0.02, 0.06, 0.13, 1.00)
    colorBeach    (0.57, 0.44, 0.40, 0.00)
    colorDesert    (0.38, 0.24, 0.14, 0.00)
    colorLowland    (0.44, 0.34, 0.31, 0.00)
    colorUpland    (0.57, 0.54, 0.42, 0.00)
    colorRock    (0.52, 0.42, 0.34, 0.00)
    colorSnow    (1.00, 1.00, 1.00, 0.50)
    colorLowPlants    (0.18, 0.24, 0.09, 0.00)
    colorUpPlants    (0.15, 0.17, 0.07, 0.00)
   }
     
   Atmosphere
   {
    Height  60    // km
    Greenhouse    35    // degrees K
    Pressure    1.0    // atm
    Density  1.2929  // kg/m^3
    Model  "Earth"
    Bright  10.0
    Opacity  1.0
    SkyLight    3.0
    EclipseBright    250.0
    EclipseColor ( 1.000 0.600 0.200 )
   }
     
   Ocean
   {
    Height  7.728027
    DayAmbient    2
    Lommel  0
    Exposure    2
    //Color  (1.000 1.000 1.000 1.000)
   }
     
   Orbit
   {
    Period  1.0
    //Period  2.1902806297057  // 800 days
    SemiMajorAxis    1.0000010178 // a.u.
    Eccentricity    0.0167086342
    Inclination    0.0  // degrees
    AscendingNode    348.739  // degrees
    LongOfPericen    102.93734808 // degrees
    MeanLongitude    280.46645683 // degrees
   }
     
   NoRings    true
}

DwarfMoon    "Sun"
{
   ParentBody     "Disc World"
   Class        "Asteroid"

   Radius          132  //696
   Oblateness      0.0

   Obliquity       40
   EqAscendNode    46

   Albedo          0.99
   Brightness      9.761905
   Color          (0.954 0.920 0.000)

   Orbit
   {
    SemiMajorAxis   0.00007  //0.0001  //0.0006666668
    Period          0.0027397260273973  //0.007668978
    //Eccentricity    0.1
    Inclination     60
    AscendingNode   0
    ArgOfPericenter 0
    MeanAnomaly     0
    RefPlane       "Equator"
   }
}

DwarfMoon    "Moon"
{
   ParentBody     "Disc World"
   Class        "Asteroid"

   Mass            2.587282e-005
   Radius          100  //200
   InertiaMoment   0.3974729

   Obliquity       120
   EqAscendNode    0

   Albedo          0.3
   Brightness      5
   Color          (0.398 0.341 0.297)

   Orbit
   {
    SemiMajorAxis   0.00015  //0.0003000001
    Period          0.08333334
    Eccentricity    0
    Inclination     120
    AscendingNode   0
    ArgOfPericenter 0
    MeanAnomaly     0
    RefPlane       "Equator"
   }
}


I have moved the "Sun" closer to the disc, because one of the elephant has to lift a foot, to let her pass. I think it was Berillia. But not sure. wink


Attachments: 7959519.jpg(68Kb)





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Edited by JackDole - Monday, 31.08.2015, 17:59
 
quarior14Date: Tuesday, 01.09.2015, 10:03 | Message # 27
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I managed to put a real sun ! Then I used Discworld (Salvius) in my system Sanctsystem ?




Here's the code :
Code

// Disc World
// -*- coding: utf-8 -*-

Planet "Disc World"
{
           ParentBody    "Sol"
           Class  "Terra"
           Radius  7684.05158    //circumference 30000 miles - Discworld Companion

           Oblateness    0.99  //0.75

           Age  4.54  // billions years

           RotationPeriod    19200  //  800 days - Discworld Companion
           Obliquity    23.4392911    // degrees
           EqAscendNode    180.0

           Color  ( 0.850 0.850 1.000 )
           Albedo  0.367

           Life
           {
            Class    "Organic"
            Type    "Multicellular"
            Biome    "Marine/Terrestrial"
           }

           Surface {
            DiffTileSize    514
            DiffTileBorder    1
            DiffMapAlpha    "Water"
            //BumpMap  "Earth/Bump"
            BumpTileSize    514
            BumpTileBorder    1
            BumpHeight    11.486 // 0.907 + 8.579 km - total height
            BumpOffset    0.907 // 0.907 km - below sea level
            Exposure    2.0
            colorSea    (0.00, 0.03, 0.06, 0.20)
            colorShelf    (0.02, 0.06, 0.13, 1.00)
            colorBeach    (0.57, 0.44, 0.40, 0.00)
            colorDesert    (0.38, 0.24, 0.14, 0.00)
            colorLowland    (0.44, 0.34, 0.31, 0.00)
            colorUpland    (0.57, 0.54, 0.42, 0.00)
            colorRock    (0.52, 0.42, 0.34, 0.00)
            colorSnow    (1.00, 1.00, 1.00, 0.50)
            colorLowPlants    (0.18, 0.24, 0.09, 0.00)
            colorUpPlants    (0.15, 0.17, 0.07, 0.00)
           }
                     
           Atmosphere
           {
            Height  60    // km
            Greenhouse    35    // degrees K
            Pressure    1.0    // atm
            Density  1.2929  // kg/m^3
            Model  "Earth"
            Bright  10.0
            Opacity  1.0
            SkyLight    3.0
            EclipseBright    250.0
            EclipseColor ( 1.000 0.600 0.200 )
           }
                     
           Ocean
           {
            Height  7.728027
            DayAmbient    2
            Lommel  0
            Exposure    2
            //Color  (1.000 1.000 1.000 1.000)
           }
                     
           Orbit
           {
            Period  1.0
            //Period  2.1902806297057  // 800 days
            SemiMajorAxis    100.00010178 // a.u. (1 AU)
            Eccentricity    0.0167086342
            Inclination    0.0  // degrees
            AscendingNode    348.739  // degrees
            LongOfPericen    102.93734808 // degrees
            MeanLongitude    280.46645683 // degrees
           }
                     
           NoRings    true
}

Star   "Disc Sun"
{
           ParentBody     "Disc World"

           Class "G"
           Radius          132  //696
           Oblateness      0.0
           Luminosity 4.475e-9

           Obliquity       40
           EqAscendNode    46

           Albedo          0.99
           Brightness      9.761905
           Color          (0.954 0.920 0.000)

           Orbit
           {
            SemiMajorAxis   0.00007  //0.0001  //0.0006666668
            Period          0.0027397260273973  //0.007668978
            //Eccentricity    0.1
            Inclination     60
            AscendingNode   0
            ArgOfPericenter 0
            MeanAnomaly     0
            RefPlane       "Equator"
           }
}

Moon    "Disc Moon"
{
           ParentBody     "Disc World"
           Class        "Selena"
                   
           Radius          100  //200
           InertiaMoment   0.3974729

           Obliquity       120
           EqAscendNode    0

           Albedo          0.3
           Brightness      5
           Color          (0.398 0.341 0.297)

           Orbit
           {
            SemiMajorAxis   0.00015  //0.0003000001
            Period          0.08333334
            Eccentricity    0
            Inclination     120
            AscendingNode   0
            ArgOfPericenter 0
            MeanAnomaly     0
            RefPlane       "Equator"
           }
}


By the same principle, I do a "normal" world but removing the periods and radius (and the planet, I put about 1 day). SE generated the period and the sun put only 3 minutes and the moon of 1.342 days (all showing the same face to the planet).

Attachments: 6662601.jpg(85Kb) · 4486565.jpg(77Kb) · 6751741.jpg(39Kb)





Quarior

Edited by quarior14 - Wednesday, 02.09.2015, 15:01
 
JackDoleDate: Tuesday, 01.09.2015, 15:54 | Message # 28
Star Engineer
Group: Local Moderators
Germany
Messages: 1737
Status: Offline
quarior14
Very good, I have tried this, but I got a scorched disc. I forgot to define the magnitude of the sun.

But now that we have our own sun, we no longer need Sol, the system can now stand on its own.



The barycenter:
Code

// -*- coding: utf-8 -*-  
// Discworld 2.0 barycenter
// For SE 0.974.5

StarBarycenter "Big Turtle"  //"Great A'tuin"
{
  RA 18 09 33.11
  Dec -23 34 11.52
  Dist 686.695
}


The system:
Code

// -*- coding: utf-8 -*-
// Discworld 2.0
// For SE 0.974.5

Star    "Sun/Disc Sun"
{
  ParentBody    "Big Turtle"
  Class   "G2 V"

  Radius  66  //132    //696
  Oblateness    0.0
  AbsMagn  25.6108065393510288372

  Obliquity    40
  EqAscendNode    46

  Albedo  0.99
  Brightness    9.761905
  Color  (0.954 0.920 0.000)

  Orbit
  {
   SemiMajorAxis    0.00007   //0.0001    //0.0006666668
   Period  0.0027397260273973    //0.007668978
   //Eccentricity    0.1
   Inclination    60
   AscendingNode    0
   ArgOfPericenter    0
   MeanAnomaly    0
   RefPlane    "Equator"
  }
}

Planet "Disc World"
{
  ParentBody    "Big Turtle"
  Class  "Terra"
  Radius  7684.05158    //circumference 30000 miles - Discworld Companion

  Oblateness    0.9  // At the rim 40 miles thick, but more in the center of the disc

  Age  4.54  // billions years

  RotationPeriod    19200  //    800 days - Discworld Companion
  Obliquity    23.4392911    // degrees
  EqAscendNode    180.0

  Color    ( 0.850 0.850 1.000 )
  Albedo    0.367

  Life
  {
   Class    "Organic"
   Type    "Multicellular"
   Biome    "Marine/Terrestrial"
  }

  Surface
  {
   //DiffTileSize    514
   //DiffTileBorder    1
   //BumpMap    "Earth/Bump"
   //BumpTileSize    514
   //BumpTileBorder    1
   SurfStyle       0.7582274
   OceanStyle      0.6680755
   Randomize      (0.735, -0.145, -0.518)
   colorDistMagn   0.09429134
   colorDistFreq   980.2708
   detailScale     19763.81
   colorConversion true
   seaLevel        0.6728017
   snowLevel       0.8472685
   tropicLatitude  0.3977771
   icecapLatitude  0.7873282
   icecapHeight    0.7066055
   climatePole     0.9375
   climateTropic   0.3125
   climateEquator  0.6875
   heightTempGrad  0.625
   tropicWidth     0.07
   mainFreq        0.4150223
   venusFreq       1.515021
   venusMagn       0
   mareFreq        2.868657
   mareDensity     0.06311518
   terraceProb     0.1517648
   erosion         0.132738
   montesMagn      0.248024
   montesFreq      413.2139
   montesSpiky     0.9555438
   montesFraction  0.08712707
   dunesMagn       0.0622053
   dunesFreq       41.28787
   dunesFraction   0.4182887
   hillsMagn       0.1315005
   hillsFreq       828.7463
   hillsFraction   0.306603
   hills2Fraction  0.6326791
   riversMagn      53.42317
   riversFreq      2.013788
   riversSin       5.429916
   riversOctaves   2
   canyonsMagn     0.05646307
   canyonsFreq     194.2809
   canyonFraction  0.4427587
   cracksMagn      0.09642369
   cracksFreq      0.8050897
   cracksOctaves   0
   craterMagn      1.004834
   craterFreq      15.49755
   craterDensity   0
   craterOctaves   0
   volcanoMagn     0.679384
   volcanoFreq     0.8349008
   volcanoDensity  0.3836383
   volcanoOctaves  1
   volcanoActivity 1.135909
   volcanoFlows    0.7438232
   volcanoRadius   0.201289
   volcanoTemp     1524.168
   lavaCoverTidal  0
   lavaCoverSun    0
   lavaCoverYoung  0
   twistZones      2.055305
   twistMagn       0.7992508
   cycloneMagn     2.144401
   cycloneFreq     0.2965707
   cycloneDensity  0.008144866
   colorSea       (0.000, 0.030, 0.060, 0.200)
   colorShelf     (0.020, 0.060, 0.130, 1.000)
   colorBeach     (0.570, 0.440, 0.400, 0.000)
   colorDesert    (0.380, 0.240, 0.140, 0.000)
   colorLowland   (0.440, 0.340, 0.310, 0.000)
   colorUpland    (0.570, 0.540, 0.420, 0.000)
   colorRock      (0.520, 0.420, 0.340, 0.000)
   colorSnow      (1.000, 1.000, 1.000, 0.500)
   colorLowPlants (0.180, 0.240, 0.090, 0.000)
   colorUpPlants  (0.150, 0.170, 0.070, 0.000)
   BumpHeight      11.486
   BumpOffset      0.907
   DiffMapAlpha   "Water"
   SpecBrightWater 0.65
   SpecBrightIce   0
   SpecularPower   55
   Hapke           0
   SpotBright      4
   SpotWidth       0.05
   DayAmbient      0.07
  }
   
  Atmosphere
  {
   Height  60    // km
   Greenhouse    38    // degrees K
   Pressure    1.0    // atm
   Density  1.2929    // kg/m^3
   Model  "Earth"
   Bright  10.0
   Opacity  1.0
   SkyLight    3.0
   EclipseBright    250.0
   EclipseColor    ( 1.000 0.600 0.200 )
  }
     
  Ocean
  {
   Height  7.728027
   DayAmbient    2
   Lommel  0
   Exposure    2
  }
    
  NoRings    true
   
  Orbit
  {
   Period  2.1902806297057  // 800 days
   SemiMajorAxis    0.000000007
   Inclination    0.0
   AscendingNode    348.739  
   LongOfPericen    102.93734808
   MeanLongitude    280.46645683
  }
}

DwarfMoon    "Moon/Disc Moon"
{
  ParentBody    "Big Turtle"
  Class  "Selena"
     
  Radius  100    //200
  InertiaMoment    0.3974729

  Obliquity    120
  EqAscendNode    0

  Albedo  0.3
  Brightness    5
  Color  (0.398 0.341 0.297)

  Orbit
  {
   SemiMajorAxis    0.00015
   Period  0.08333334
   Eccentricity    0
   Inclination    120
   AscendingNode    0
   ArgOfPericenter    0
   MeanAnomaly    0
   RefPlane    "Equator"
  }
}


Position of screenshot:
Code

Place    "Discworld 005"
{
  Ver  974
  Body    "Disc World"
  Parent    "Big Turtle"
  Date    "2015.09.03 05:03:25.41"
  Pos  (-0000000000000274DC10000BCCD85AF5 -00000000000001129632000565CA12A7 +000000000000001A398AE000997F5FFB)
  Rot  (-0.2037805739990039 -0.674453104203508 -0.1249005330940815 0.6985601940589677)
  Vel  2.5417562e-010
  Mode    1
}


Now we need someone who can create a good map of the Discworld.
And models of the turtle and the elephants. wink

Attachments: 4720068.jpg(72Kb)





Don't forget to look here.

 
JackDoleDate: Tuesday, 01.09.2015, 18:03 | Message # 29
Star Engineer
Group: Local Moderators
Germany
Messages: 1737
Status: Offline
Some pictures of the Discworld:


Attachments: 1912248.jpg(187Kb) · 3295685.jpg(63Kb) · 1962651.jpg(53Kb) · 0555255.jpg(142Kb) · 0497688.jpg(53Kb) · 7461114.jpg(50Kb)





Don't forget to look here.

 
JackDoleDate: Sunday, 13.09.2015, 22:51 | Message # 30
Star Engineer
Group: Local Moderators
Germany
Messages: 1737
Status: Offline
Found this:



a Dyson ring. cool







A Dyson sphere under construction:




But more than 3 rings with only 60 panels per ring may possibly explode my computer.

Attachments: 2337800.jpg(92Kb) · 2860575.jpg(77Kb) · 0078051.jpg(43Kb) · 7196075.jpg(52Kb)





Don't forget to look here.

 
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