Advanced search

[ New messages · Forum rules · Members ]
Page 4 of 4«1234
Forum » SpaceEngine » Space Journeys » Space civilizations official new thread
Space civilizations official new thread
DeathStarDate: Saturday, 11.01.2014, 20:39 | Message # 46
Group: Users
Messages: 512
Status: Offline
OK, I am very sorry I have to do this, but I am moving the date of the start of the RP back by a few days. Since there were problems with the tech tree due to the new combat system(I will have to think of/change a bunch of stuff), I was going to move it back to tomorrow. However, since I really don't want stuff like this to happen again, I am going to move the start date by a few days(3-4) so I can actually make sure that everything works and that this doesn't happen again. Again, I am sorry for the inconvenience.
HarbingerDawnDate: Saturday, 11.01.2014, 20:40 | Message # 47
Cosmic Curator
Group: Administrators
United States
Messages: 8709
Status: Offline
Ok, we will wait a few more days smile

All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
QuontexDate: Sunday, 12.01.2014, 04:52 | Message # 48
Group: Users
Messages: 155
Status: Offline
I have a suggestion abut the lif support subsystem. Insted of destroying the ship it should disable it and allow any team enemy or allied to enter, restore and seize the vessel.

Forum » SpaceEngine » Space Journeys » Space civilizations official new thread
Page 4 of 4«1234