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Main » 2014 » April » 11 » Stereoscopic 3D support update
13:50
Stereoscopic 3D support update
Now (almost) all 3D modes are ready! Here is a set of example screenshots:

No 3D:



Anaglyph:



Vertical anamorphic stereopair with interlacing:



Horizontal anamorphic stereopair with interlacing:



Vertical anamorphic stereopair:



Horizontal anamorphic stereopair:



Oculus Rift:



You can see a lot of settings in each mode, chief among them interpupillary distance, 3D depth, swap left/right, interface depth and size (for Oculus). In anaglyph mode you can adjust the color mask to match it with your glasses. Amusingly I have Oculus Rift and a 3D TV, but I don't have anaglyph glasses! So I can't test the anaglyph image, but as long as it matches with anamorphic stereopairs by geometry, I think it must work. Also, active (shutter) 3D mode is not implemented, this is my next step.

Another set of screenshots, with better depth:

No 3D:



Anaglyph:



Vertical anamorphic stereopair with interlacing:



Horizontal anamorphic stereopair with interlacing:



Vertical anamorphic stereopair:



Horizontal anamorphic stereopair:



Oculus Rift:

Views: 4934 | Added by: SpaceEngineer | Rating: 5.0/5
Total comments: 3
1  
Hello! I just stumbled upon Space Engine a day ago, and I must say that I am super exited and even more impressed by it!!!!
This is amazing stuff here, the visuals and the sensation of warping thru star systems and galaxies... is awesome!!! And very instructional too!!!

I just wanted to ask about the stereoscopic implementation, is it something that you are going to include in a future release?

Anyway, thank you so much for developing and sharing this amazing software!!!!!!

2  
I got 3D active shutter glases for my TV. Can I sync these to my PC (if yes, how?!)? Which hardware do I have to buy to make it work?

3  
Best is, to stream the video signal in the Horizontal anamorphic stereopair mode and let the TV do the syncing with the shutter glasses.

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